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Audio Visualizer

For Music 170, Musical Acoustics

This project was developed in Unreal Engine 4 as a simple audio visualizer and an excuse to learn other parts of the engine. I experimented with Procedural Mesh Components (used to deform the glowing sun in the middle), Niagara to create the reactive cube particles, and post processing material functions for the pixelate effect.

©2024 by Cameron VanderTuig.

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